Three point lighting in Unreal Engine
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Thursday, October 17, 2019
Monday, October 14, 2019
Week 07 Digital Painting In Substance Painter Part 02
Tuesday, October 8, 2019
Basic Rigging
A simple FK rig for games. Rigged in Maya. Not responsible for character model.
Thursday, October 3, 2019
Week 06 Substance Painter Part 01
Wednesday, October 2, 2019
Perspective John Berkey
John Berkey's original image:
I put down some perspective lines:

First, I proxy modeled some simple shapes with x-ray shading turned on:
This is how they turned out:
Then I put in some lights in Maya and took it over to Photoshop for the painting process:
Final:
Tuesday, October 1, 2019
Sunday, September 29, 2019
Tuesday, September 24, 2019
Monday, September 23, 2019
Tuesday, September 17, 2019
Tuesday, September 10, 2019
Bouncing Ball Animation First Pass
9/10/19
Bouncing Ball Animation First Pass
Bouncing Ball Animation First Pass
Monday, September 9, 2019
Cannon Proxy Model
9/9/19
Cannon / Grass / Ground Proxy Models in Maya shown in wire frame mode:

Cannon / Grass / Ground Proxy Models imported into Unreal Engine:
Cannon / Grass / Ground Proxy Models in Maya shown in wire frame mode:
Cannon / Grass / Ground Proxy Models imported into Unreal Engine:
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