Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, October 14, 2019

Tuesday, October 8, 2019

Basic Rigging

A simple FK rig for games. Rigged in Maya. Not responsible for character model.

























Hierarchy for joints and controllers:






Thursday, October 3, 2019

Week 06 Substance Painter Part 01

Decimated mesh in Zbrush (249,934 polys from 23 mil polys):

Low Poly Model (2388 tris) in Maya before exporting to substance painter:


Baked texture from high poly mesh to low poly mesh in Substance Painter:

Wednesday, October 2, 2019

Perspective John Berkey

John Berkey's original image:


















I put down some perspective lines:


















First, I proxy modeled some simple shapes with x-ray shading turned on:














This is how they turned out:

Then I put in some lights in Maya and took it over to Photoshop for the painting process:









Final:

Sunday, September 29, 2019

Monday, September 9, 2019

Cannon Proxy Model

9/9/19

Cannon / Grass / Ground Proxy Models in Maya shown in wire frame mode:























Cannon / Grass / Ground Proxy Models imported into Unreal Engine: