Monday, October 14, 2019

Thursday, October 10, 2019

HW 6 Lighting Jim Henson

Three Point Lighting Picture taken on phone:

I used the cutout filter on the fish and floor to break down the values into more specific shapes:



Painted over the cutout to create the final image:

Tuesday, October 8, 2019

Walk Cycle Final

https://youtu.be/ypqKlbbsd38

Basic Rigging

A simple FK rig for games. Rigged in Maya. Not responsible for character model.

























Hierarchy for joints and controllers:






Thursday, October 3, 2019

Week 06 Substance Painter Part 01

Decimated mesh in Zbrush (249,934 polys from 23 mil polys):

Low Poly Model (2388 tris) in Maya before exporting to substance painter:


Baked texture from high poly mesh to low poly mesh in Substance Painter:

Wednesday, October 2, 2019

Perspective John Berkey

John Berkey's original image:


















I put down some perspective lines:


















First, I proxy modeled some simple shapes with x-ray shading turned on:














This is how they turned out:

Then I put in some lights in Maya and took it over to Photoshop for the painting process:









Final:

Friday, September 27, 2019

Thursday, September 26, 2019

Composition Drew Struzan


This week we looked at different types of composition through Drew Struzan's movie posters. I found that the Hellboy II: The Golden Army poster I chose to replicate fit three different classic composition layouts.

Struzan's original image:


























1) Rule of Thirds, 2) Triangle or Pyramid, 3) Cross:






















Process:



















Final:


Monday, September 23, 2019

Basic Lighting & Materials

We were tasked to light two rooms and one hallway of a provided, unlit Unreal Engine interior scene and import at one asset from another asset pack into each room and assign it a unique material instance from a parent material we also had to create.



Digital Sculpting In Zbrush P1

Painted in metal texturing in Zbrush

Monday, September 16, 2019

Perforce & Engine Basics

9/16/19
The assignment was to build an aesthetically pleasing scene in Unreal Engine using at least 10 imported assets from asset packs. I used assets from the asset packs: NaturePackage, BumpingPub, and mountain_landscape.

Proxy Model Cannon UV's and Up-Res