Friday, October 18, 2019
Thursday, October 17, 2019
Week 07 Industry Review Final Review of Cannon Project
Monday, October 14, 2019
Week 07 Digital Painting In Substance Painter Part 02
Thursday, October 10, 2019
HW 6 Lighting Jim Henson
Three Point Lighting Picture taken on phone:
I used the cutout filter on the fish and floor to break down the values into more specific shapes:
Painted over the cutout to create the final image:
Tuesday, October 8, 2019
Basic Rigging
A simple FK rig for games. Rigged in Maya. Not responsible for character model.
Friday, October 4, 2019
Thursday, October 3, 2019
Week 06 Substance Painter Part 01
Wednesday, October 2, 2019
Perspective John Berkey
John Berkey's original image:
I put down some perspective lines:
First, I proxy modeled some simple shapes with x-ray shading turned on:
This is how they turned out:
Then I put in some lights in Maya and took it over to Photoshop for the painting process:
Final:
Tuesday, October 1, 2019
Sunday, September 29, 2019
Friday, September 27, 2019
Thursday, September 26, 2019
Composition Drew Struzan
This week we looked at different types of composition through Drew Struzan's movie posters. I found that the Hellboy II: The Golden Army poster I chose to replicate fit three different classic composition layouts.
Struzan's original image:
1) Rule of Thirds, 2) Triangle or Pyramid, 3) Cross:
Process:
Final:
Tuesday, September 24, 2019
Monday, September 23, 2019
Basic Lighting & Materials
We were tasked to light two rooms and one hallway of a provided, unlit Unreal Engine interior scene and import at one asset from another asset pack into each room and assign it a unique material instance from a parent material we also had to create.
Friday, September 20, 2019
Thursday, September 19, 2019
Tuesday, September 17, 2019
Monday, September 16, 2019
Perforce & Engine Basics
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