Monday, October 14, 2019

Thursday, October 10, 2019

HW 6 Lighting Jim Henson

Three Point Lighting Picture taken on phone:

I used the cutout filter on the fish and floor to break down the values into more specific shapes:



Painted over the cutout to create the final image:

Tuesday, October 8, 2019

Walk Cycle Final

https://youtu.be/ypqKlbbsd38

Basic Rigging

A simple FK rig for games. Rigged in Maya. Not responsible for character model.

























Hierarchy for joints and controllers:






Thursday, October 3, 2019

Week 06 Substance Painter Part 01

Decimated mesh in Zbrush (249,934 polys from 23 mil polys):

Low Poly Model (2388 tris) in Maya before exporting to substance painter:


Baked texture from high poly mesh to low poly mesh in Substance Painter:

Wednesday, October 2, 2019

Perspective John Berkey

John Berkey's original image:


















I put down some perspective lines:


















First, I proxy modeled some simple shapes with x-ray shading turned on:














This is how they turned out:

Then I put in some lights in Maya and took it over to Photoshop for the painting process:









Final: